(Draft/草稿) Accea v0.3 Public Release/ v0.3 公共版发布


This is patch note about v0.3.0 Version release

这是关于 v0.3.0 版本发布的更新说明

# New Contents/ Update Details: 新内容 / 更新详情:

- Main Story Update (Chapter 1 - still on progress) and New Explorable Areas

- Adding new scenes

- Adding new characters

- UI Improvements and QOLs

- New Mechanics introduced

- Adjustments

- Bug Fixes

- 主线剧情更新(第1章 - 仍在进行中)和新的可探索区域  

- 新增场景  

- 新增角色  

- 界面优化和体验改进  

- 引入新的玩法机制  

- 平衡性调整  

- 错误修复  


-> Main story Update/ New Explorable Areas: 主线剧情更新 / 新的可探索区域:

Main story has been updated. Chapter 1 is still on going. 主线剧情已更新,第1章仍在进行中。  

The following new areas has been added: 以下新区域已开放:  

- Route 2 - 2号道路  

- Route 3 - 3号道路  

- Hotspring Entrance - 温泉入口  

- Abandoned Tunnel - 废弃隧道  

 

-> New Characters: 新角色:

The following new Characters has been added: 以下新增角色:

- Bradford

- Water

- Zerion, Derion, Terion


-> New Scenes/ Remaked Scenes: 新场景 / 重制场景:

Scene "Getting New Piercings" has been replaced with the newer images 场景“打新的耳洞”已替换为新版图片

There are 6 new scenes added: 新增6个场景:

- Bradford's Order - 布拉德福德的命令

- Great Show 1 - 精彩表演 1

- Great Show 2 - 精彩表演 2

- Red Drake Slut - 红色德雷克荡妇

- Cyan Drake Slut - 青色德雷克荡妇

- Green Drake Slut - 绿色德雷克荡妇



*Two new scenes : "Two Holes Fun" and "Fish Therapy!" has been decided to be be available in the next v0.3.x+ update due to lack of main story writings

*由于缺乏主要故事情节,决定在下一个 v0.3.x+ 更新中推出两个新场景:“双洞乐趣”和“鱼疗!”

-> UI Improvements and QOLs / → 界面优化与体验改进

As I have mentioned in several developer notes, Game UI has been improved 正如我在多篇开发者笔记中提到的,游戏界面已经得到了改进。

- Selecting Language - 语言选择  

Now, Instead of manually change language from settings. Language select prompt will appear the first time the game launched. You can still change language in settings later on.

现在,不再需要在设置中手动更改语言。  当游戏第一次启动时,会弹出语言选择提示。  之后你仍然可以在设置中更改语言。  


- Minimap - 小地图  

Minimap has been added on top of the UI, you can press the minimap to zoom it. 

小地图已添加在界面顶部,  你可以点击小地图进行放大。


- Dialogue Improvements - 对话系统改进

Back Button, Auto Button, Settings Button has been added. Now you dont have to repetitive clicking the dialogue anymore by activating auto mode, you can adjust text speed in settings menu

新增返回按钮、自动按钮和设置按钮。  现在启用自动模式后,你不必再反复点击对话。  你还可以在设置菜单中调整文字显示速度。 




- In Game Online Chat - 游戏内在线聊天  

Now you can send messages in game by accessing the new chat icon beside the character icon.

现在你可以通过点击角色头像旁的新聊天图标,在游戏中发送消息。  




The idea of implementing online chat box is so people can directly asks for real time help in game. You will need internet connection to access the chatbox.

Make sure to keep the chat healthy otherwise you might get banned!

加入在线聊天框的目的是让玩家能够在游戏中直接实时寻求帮助。  你需要联网才能使用聊天框。  

请确保保持良好的聊天环境,否则你可能会被封禁!  


- User Control Improvements - 用户操作改进  

I have received feedbacks about "Hide Controller/ Show Controller" did not show anything. In fact, it does show, but the alpha is just too low so its blending and barely noticable if the controller is actually showing on screen. By that, I have improved the Controller view by showing a clear UI that can be seen and adding more additional buttons. I have also added "Sprint" button so player can move faster.

我收到了一些反馈,说“隐藏控制器/显示控制器”没有显示任何东西。  其实是有显示的,只是透明度太低,几乎看不出来。  因此我改进了控制器显示界面,使其更加清晰可见,并增加了更多按钮。  另外,还新增了“冲刺”按钮,让玩家可以移动得更快。 



-> New Mechanics introduced

- Character Ability 角色能力

Character Ability is a built in passive skill that the character had, only one ability can be equipped. If the condition is met, ability will trigger. 

角色能力是角色自带的被动技能,每个角色只能装备一个能力。当满足特定条件时,能力将被触发。

Added abilities for characters. You can see your character ability at Character UI Screen here:

已为角色新增能力。你可以在角色界面查看你的角色能力,如下所示:


Krosch's Dread Aura Ability effect in battle 战斗中的「恐惧气场」能力效果:

- Pop Up showing the current map name 当前地图名称弹窗

After you transitioning to other places, a short pop up will appear and inform where you are at now.

当你切换到其他区域时,会弹出一个简短提示,显示你目前所在的位置。

- Added tall grass encounter and cave encounter.

- 新增长草遭遇和洞穴遭遇。  


-> Adjustments → 调整

- Player can get easily overencumbered because of the new weight system -> Some items weight has been adjusted based on the items accordingly so now you can carry more light items. - 由于新重量系统,玩家很容易超重 → 现在根据物品类型调整了一些物品的重量,因此你可以携带更多轻型物品。  

- Adjusting some skill effects that may causes game lag in some certain device. - 调整了某些技能效果,以减少在部分设备上可能导致的游戏卡顿。  

- Adjusting STAB coefficients calculation (Bonus damage when using the same skill typings as your character typings.) - 调整了同属性加成(STAB)的计算方式(当使用与角色属性相同的技能时的额外伤害)。  

- Adjusting overworld movement speed calculation based on player agility stat. - 调整了基于玩家敏捷属性的场景移动速度计算。  

- Adjusting night time battle where the screen is too dark -> tweaking to a little bit lighter but still maintain the daytime effect. - 调整了夜间战斗的亮度 → 屏幕会稍微变亮,但仍保持昼夜效果。  

- Losing game now causes game over -> this is not intention to gameover each battles, it will sure to be adjusted again. - 现在战斗失败会导致游戏结束 → 这并非意图让每场战斗都直接导致游戏结束,未来还会再次调整。  


-> Bug Fixes -> 错误修复

- Fixed bug where battle with Rhino, Naga, and the Wolf causes the game softlocking. - 修复了与犀牛、娜迦和狼战斗时游戏软锁的问题。

- Fixed bug where buff/debuff icons are not showed correctly - 修复了增益/减益图标显示不正确的问题



That is all for v0.3.0 update, thank you for playing Accea! 

这就是 v0.3.0 更新的全部内容,感谢您玩 Accea!

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