Developer Note #1 (Must Read)
Hello everyone, Xer is here, main developer of Accea.
Last year, we published the demo version for couple of weeks, after gathering some feedbacks and reevaluate them. Finally in January 2025, we have officially launched Accea v0.1.0 for public release, with a lot of improvement QoL and crashes and compability issues from compared to demo version. We have improved persistent settings UI, GUI optimization for better performances, Simplifying the Uis, until adding multiple save file slots and working gallery function. Not to mention to other minor bug fixes and small touch like adding cooldown for each skills.
However, it seems like the addition from v.0.1.0 wasn't enough to optimize the game, the game still needs polishments. Some players even still mentioned bugs, crashes, could not open the game. Some dissatisfy of mechanics like confusing tutorials, confusing objectives, and annoying sokoban puzzles. And some drops suggestions to the game. We all ears your critism.
THE GAME OPTIMIZATION/ CRASH PROBLEMS
Firstly, we have greatly optimized the game, by changing the game viewport resolution size from 1920x1080 into 320x180 (pixel game size), we totally redesigned each of scenes, each of User Interfaces, every single of them, rescaling them in more efficient way and size, this move tackles issues where android users keep experiencing lags and sudden crash once they tries to opens the game. We do care this game should be able to be reach in more wider devices.
THE BUG REPORTS
We are working hard to fix any bugs that appears in the game, but as you know, Me (Xer), Im working as both sole Programmer and Artist, i need to devide my time working on both assets and programmings, it isnt easy to handle and does need takes more time for me to investigate and fix. But we do care about adressing this issue, too much bugs will make the game becomes unplayable so bugs reports are very high piority issue to take care of. However, due lack of human resources, i might skip some bugs that do not effect much towards the gameplay. To prove our serioussness tackles this issue, we have made a trello for you so you can see what bugs has been identified and whats fixed. this trello page will remain public and will be updated.
https://trello.com/b/mw3vWDSY/accea
SUGGESTIONS
Recently, we have made QnA and Suggestion posts here: https://xerigart.itch.io/accea-rpg/devlog/882722/qna-and-suggestions-feedback-7feb-2025
We have commitment to do QnA (if there is something to ask) for each update releases.
We will try to answer your suggestions.
1. Suggestion about relationship system in the game
We havent think of a plan adding relationship system yet, prolly a love meter that will unlock specific quests for certain NPCs will do.
2. Suggestion about smaller resolution screen, text dialogue hard to read.
We did optimized the game resolution screen that already applied in polished version.
3. Upgrading ally party member, Krosch always dealt 1 damage.
We keep adjusting the damage calculation. And in the next update, You can upgrade your party stats, and party skill levels
4. Suggestion about sokoban mini puzzle kinda frustating.
We have improved sokoban mini puzzles, with only one interaction and confirmation pop up, you can move the sokoban puzzle freely by pushing it with arrow keys, make it easier.
5. Will there be other languages translation?
In next update, we have added languages translations such as: Simplified Chinese, Espanol, Deutch, and French. If you want to contribute in translation, you can message me from discord. https://discord.gg/PEfYVND9mb
6. Multiple save files button is confusing, can we just add mark like timestamps so we do know which save/load slot we want to decide?
We did improve save files, adding multiple save files and improving the UI. Now save files does contain screenshots, timestamps, and you can even rename your save files too.
7. Suggestion about adding YCH (Your Original Character) to the game
It is does planned in future works but it will work as side quest NPC, it will later to be count as commission.
THE USAGE OF UTILITY SKILL AND ITS FUTURE PLAN
Utility skill, just like its name, its a skill that supposed to have impact in outside battle as well, leading you to access restrictions that you cannot pass. For example like cutting down trees (not doable yet), Cooking, Farming, etc.
In next update, we introduce a new "Cooking" utility skill (tentative icon), if you learn this skill, it will make you be able to access cooking skill when there is a place like campfire for cooking. However, to access cooking, you need to learn the cooking skill and does have specific recipes and ingredients that you require to perform action.
After you learned cooking skill, you will need to collect those recipes (do NOT trash them), if you had recipes, it will appears in cooking UI screen and you can perform the specific target for cooking action.
SEDUCE SKILLS
Seduce skills still had nothing to do in next update, but for your insight, Seduce skill is meant to instantly destroys target super armor if they attracted to you, probably a couple updates this skillsets will get an update improvements.
BATTLE IMPROVEMENTS
This is our main focus for few updates ahead, battle mechanics is still a long way from our expectations. However, in last changes, we have added cooldown for each skills to balance them.
- Showing a true scaling of skill level calculation instead of base damage.
If you upgraded the skill level, it will show the applied calculation damage for each skills properly. Previously it only shows the base damage and confuse players accusing it could be bug for not showing the real value, but actually it does calculate properly in battle.
- Battle effects
We are working on battle effects as well, this is still far from finish, more skill variations are still being worked.
- Item Slots
You can assign 8 item slots outside battle, and use them during the fight.
The changing item slot button is available during battle besides the slots.
TUTORIALS
With the lacks of in game tutorials, it seems the game is confusing for some players, even the quest system is still confusing for some players. We decided to add tutorials and planned to do more in future updates. For scene unlocks and such, we will create a walktrough docs to solve this issue.
docs: https://docs.google.com/document/d/1y24Sr2z9m1KuXI41b_tKJ6ns5adkg3QSQU94X4hihEw/edit?tab=t.0
MAIN STORY
The prologue main story is finally finished in the next update. Next you will meet B' (Bakkeri) the Nature-Light type LightBringer and servant of the Lentera that he will guide Rave thru the journey (will be a party member later on). He produces AoE heals and buffs for party members. He has been studying old transcrips to find a way to face the inevitable: the Laris awakens.
(note: even tho he is smallest among the trios, he had the longest stamina when it comes to bedd)
Misc:
Small improvements like bugfixes (tons of them), CG missing dialogues completion, Stat Adjustment (again), Damage Calculation Adjustment, first CG is not showing proper image, Gallery little improvisation, Pan camera movement interrupted during dialogue fix, and else.
Thanks for those who keeps supporting Accea especially my patrons, and we will see you in the next Developer Notes.
Get Accea
Accea
An M/M Oriented NSFW Furry RPG Game
Status | In development |
Author | Xerigart BuayaBiru |
Genre | Adventure, Platformer, Role Playing, Visual Novel |
Tags | Adult, Furry, Gay, No AI, NSFW, scalie |
More posts
- v0.1.5 polished version41 days ago
- QnA and Suggestions Feedback (7Feb 2025)85 days ago
- hotfix (as per 23 January 8AM GMT+7 2025 changes)Jan 19, 2025
- Accea v0.1.0 Public ReleaseJan 14, 2025
- Update: Beta release will be closed tomorrowDec 04, 2024
- Accea beta release.Dec 02, 2024
Comments
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Are the mentioned optimizations and improvements already part of v0.1.5 polished version? I couldn't see any release info on that by flying over the text.