Developer Note #1 (Must Read)


Hello everyone, Xer is here, main developer of Accea.


Last year, we published the demo version for couple of weeks, after gathering some feedbacks and reevaluate them. Finally in January 2025, we have officially launched Accea v0.1.0 for public release, with a lot of improvement QoL and crashes and compability issues from compared to demo version. We have improved persistent settings UI, GUI optimization for better performances, Simplifying the Uis, until adding multiple save file slots and working gallery function. Not to mention to other minor bug fixes and small touch like adding cooldown for each skills.

However, it seems like the addition from v.0.1.0 wasn't enough to optimize the game, the game still needs polishments. Some players even still mentioned bugs, crashes, could not open the game. Some dissatisfy of mechanics like confusing tutorials, confusing objectives, and annoying sokoban puzzles. And some drops suggestions to the game. We all ears your critism.

THE GAME OPTIMIZATION/ CRASH PROBLEMS

Firstly, we have greatly optimized the game, by changing the game viewport resolution size from 1920x1080 into 320x180 (pixel game size), we totally redesigned each of scenes, each of User Interfaces, every single of them, rescaling them in more efficient way and size, this move tackles issues where android users keep experiencing lags and sudden crash once they tries to opens the game. We do care this game should be able to be reach in more wider devices.

Crash Reports

Crash Reports


THE BUG REPORTS

We are working hard to fix any bugs that appears in the game, but as you know, Me (Xer), Im working as both sole Programmer and Artist, i need to devide my time working on both assets and programmings, it isnt easy to handle and does need takes more time for me to investigate and fix. But we do care about adressing this issue, too much bugs will make the game becomes unplayable so bugs reports are very high piority issue to take care of. However, due lack of human resources, i might skip some bugs that do not effect much towards the gameplay. To prove our serioussness tackles this issue, we have made a trello for you so you can see what bugs has been identified and whats fixed. this trello page will remain public and will be updated.

https://trello.com/b/mw3vWDSY/accea


SUGGESTIONS

Recently, we have made QnA and Suggestion posts here: https://xerigart.itch.io/accea-rpg/devlog/882722/qna-and-suggestions-feedback-7feb-2025

We have commitment to do QnA (if there is something to ask) for each update releases.

We will try to answer your suggestions.

1. Suggestion about relationship system in the game

We havent think of a plan adding relationship system yet, prolly a love meter that will unlock specific quests for certain NPCs will do.

2. Suggestion about smaller resolution screen, text dialogue hard to read.

We did optimized the game resolution screen that already applied in polished version.

3. Upgrading ally party member, Krosch always dealt 1 damage.

We keep adjusting the damage calculation. And in the next update, You can upgrade your party stats, and party skill levels

Character Party Screen 1

Character Party Screen 1

Character Party Screen 2

Character Party Screen 2

4. Suggestion about sokoban mini puzzle kinda frustating.

We have improved sokoban mini puzzles, with only one interaction and confirmation pop up, you can move the sokoban puzzle freely by pushing it with arrow keys, make it easier.

5. Will there be other languages translation?

In next update, we have added languages translations such as: Simplified Chinese, Espanol, Deutch, and French. If you want to contribute in translation, you can message me from discord. https://discord.gg/PEfYVND9mb

Espanol Translation

Espanol Translation

Simplified Chinese Translation

Simplified Chinese Translation

French Translation

French Translation

Deutch Translation

Deutch Translation

6. Multiple save files button is confusing, can we just add mark like timestamps so we do know which save/load slot we want to decide?

We did improve save files, adding multiple save files and improving the UI. Now save files does contain screenshots, timestamps, and you can even rename your save files too.

Improved Save Load UI

Improved Save Load UI

Improved Save Load UI

Improved Save Load UI

7. Suggestion about adding YCH (Your Original Character) to the game

It is does planned in future works but it will work as side quest NPC, it will later to be count as commission.


THE USAGE OF UTILITY SKILL AND ITS FUTURE PLAN

Utility skill, just like its name, its a skill that supposed to have impact in outside battle as well, leading you to access restrictions that you cannot pass. For example like cutting down trees (not doable yet), Cooking, Farming, etc.

In next update, we introduce a new "Cooking" utility skill (tentative icon), if you learn this skill, it will make you be able to access cooking skill when there is a place like campfire for cooking. However, to access cooking, you need to learn the cooking skill and does have specific recipes and ingredients that you require to perform action.

Cooking Utility

Cooking Utility

Cooking Utility

Cooking Utility

Cooking Utility

Cooking Utility

Cooking Utility

Cooking Utility

Cooking Utility

Cooking Utility

After you learned cooking skill, you will need to collect those recipes (do NOT trash them), if you had recipes, it will appears in cooking UI screen and you can perform the specific target for cooking action.

SEDUCE SKILLS

Seduce skills still had nothing to do in next update, but for your insight, Seduce skill is meant to instantly destroys target super armor if they attracted to you, probably a couple updates this skillsets will get an update improvements.

BATTLE IMPROVEMENTS

This is our main focus for few updates ahead, battle mechanics is still a long way from our expectations. However, in last changes, we have added cooldown for each skills to balance them.

- Showing a true scaling of skill level calculation instead of base damage.

If you upgraded the skill level, it will show the applied calculation damage for each skills properly. Previously it only shows the base damage and confuse players accusing it could be bug for not showing the real value, but actually it does calculate properly in battle.

Real Value Skill Damage

Real Value Skill Damage

- Battle effects

We are working on battle effects as well, this is still far from finish, more skill variations are still being worked.

Battle Effects

Battle Effects

- Item Slots

You can assign 8 item slots outside battle, and use them during the fight.

Applying item slots

Applying item slots

The changing item slot button is available during battle besides the slots.

Using item slots in battle

Using item slots in battle

TUTORIALS

With the lacks of in game tutorials, it seems the game is confusing for some players, even the quest system is still confusing for some players. We decided to add tutorials and planned to do more in future updates. For scene unlocks and such, we will create a walktrough docs to solve this issue.

docs: https://docs.google.com/document/d/1y24Sr2z9m1KuXI41b_tKJ6ns5adkg3QSQU94X4hihEw/edit?tab=t.0

In Game Tutorial

In Game Tutorial

In Game Tutorial

In Game Tutorial

MAIN STORY

The prologue main story is finally finished in the next update. Next you will meet B' (Bakkeri) the Nature-Light type LightBringer and servant of the Lentera that he will guide Rave thru the journey (will be a party member later on). He produces AoE heals and buffs for party members. He has been studying old transcrips to find a way to face the inevitable: the Laris awakens.

Lewd B'

Lewd B'

(note: even tho he is smallest among the trios, he had the longest stamina when it comes to bedd)


Misc:

Small improvements like bugfixes (tons of them), CG missing dialogues completion, Stat Adjustment (again), Damage Calculation Adjustment, first CG is not showing proper image, Gallery little improvisation, Pan camera movement interrupted during dialogue fix, and else. 


Thanks for those who keeps supporting Accea especially my patrons, and we will see you in the next Developer Notes.

https://www.patreon.com/c/xerigart

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Comments

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Are the mentioned optimizations and improvements already part of v0.1.5 polished version? I couldn't see any release info on that by flying over the text.